Amazon Announces Kindle Development Kit 1 comment
Amazon just released a press release announcing the release of a limited beta Kindle development kit next month.
AMAZON ANNOUNCES KINDLE DEVELOPMENT KIT–SOFTWARE DEVELOPERS CAN NOW BUILD ACTIVE CONTENT FOR KINDLE
Travel books that suggest activities based on real-time weather and current events, cookbooks that recommend menus based on size of party and allergies, and word games and puzzles–just some of the possibilities with the new Kindle Development Kit
SEATTLE, Jan 21, 2010 (BUSINESS WIRE) — (NASDAQ: AMZN)–For the past two years, Amazon has welcomed authors and publishers to directly upload and sell content in the Kindle Store through the self-service Kindle publishing platform. Today, Amazon announced that it is inviting software developers to build and upload active content that will be available in the Kindle Store later this year. The new Kindle Development Kit gives developers access to programming interfaces, tools and documentation to build active content for Kindle–the #1 bestselling, most wished for, and most gifted product across all categories on Amazon. Developers can learn more about the Kindle Development Kit today at http://www.amazon.com/kdk/ and sign up to be notified when the limited beta starts next month.
"We’ve heard from lots of developers over the past two years who are excited to build on top of Kindle," said Ian Freed, Vice President, Amazon Kindle. "The Kindle Development Kit opens many possibilities–we look forward to being surprised by what developers invent."
The Kindle Development Kit enables developers to build active content that leverages Kindle’s unique combination of seamless and invisible 3G wireless delivery over Amazon Whispernet, high-resolution electronic paper display that looks and reads like real paper, and long battery life of seven days with wireless activated. For example, Handmark is building an active Zagat guide featuring their trusted ratings, reviews and more for restaurants in cities around the world, and Sonic Boom is building word games and puzzles.
"As the leading worldwide publisher of mobile games, EA Mobile has had the privilege of collaborating with many dynamic and innovative companies in bringing exciting gaming experiences to new platforms," says Adam Sussman, Vice President of Worldwide Publishing, EA Mobile. "Working with Amazon, we look forward to bringing some of the world’s most popular and fun games to Kindle and their users."
Starting next month, participants in the limited beta will be able to download the Kindle Development Kit, access developer support, test content on Kindle, and submit finished content. Those wait-listed will be invited to participate as space becomes available. The Kindle Development Kit includes sample code, documentation, and the Kindle Simulator, which helps developers build and test their content by simulating the 6-inch Kindle and 9.7-inch Kindle DX on Mac, PC, and Linux desktops.
Could this be the start of a Kindle app store? If so this could be a big deal when it comes to helping the Kindle to stay ahead of the pack of new ereaders coming to market.
Amazon says that 70 percent of revenue from apps will go to the developer and 30 percent to Amazon, net delivery fees of $0.15 per MB. Amazon lists the following pricing options for developers:
Pricing Options
Active content will be available to customers in the Kindle Store later this year. Your active content can be priced three ways:
- Free – Active content applications that are smaller than 1MB and use less than 100KB/user/month of wireless data may be offered at no charge to customers. Amazon will pay the wireless costs associated with delivery and maintenance.
- One-time Purchase – Customers will be charged once when purchasing active content. Content must have nominal (less than 100KB/user/month) ongoing wireless usage.
- Monthly Subscription – Customers will be charged once per month for active content.
Active content applications have an upper size limit of 100MB. Applications larger than 10MB will not be delivered wirelessly but can be downloaded from the Kindle Store to a computer and transferred to the user’s Kindle via USB.
Will we be able to play games on a color Kindle by the end of the year? What about reference and textbooks, newspapers, etc. that are updated wirelessly? This could be huge.
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